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Books - By Night Studios
It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game Nov 05, · In addition you will receive a V5 Vampire: The Masquerade Pin Assortment and all of the Stretch Goals items once unlocked as well as access to purchase Add-Ons from the Backer's Bazaar! NOTE: You must be years-old or older to attend the Saturnalia Larp and both Reverie Studios and By Night Studios Codes of Conduct apply 4. V2 PDF version. Posted by Stephen Near on 5th Aug The lay-out for these new rules really makes the material shine. I like that is honours the V5 style but still allows room for players and storytellers to explore and develop the world on their own. A lot more than just expanded rules, I actually really liked the new settings details.5/5(10)
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By night studios vampire the masquerade pdf download free
Stupid Question: VtM Revised Edition vs VtM 20th Anniversary Edition. Member Join Date: Nov ; Posts: 1 Stupid Question: VtM Revised Edition vs VtM 20th Anniversary Edition, AM. Is there difference and if so which one is the most up to date? The core DA Rev. Rules as a free PDF because all of the DA. Vampire: The Masquerade is a tabletop role-playing game tabletop RPG created by Mark Rein-Hagen and released in by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line.
Several associated products were produced based on Vampire: The Masqueradeincluding live-action role-playing games Mind's Eye Theatredice, collectible card games Vampire: The Eternal Strugglevideo games Vampire: The Masquerade — Redemption and Vampire: The Masquerade — Bloodlinesand numerous novels.
Ina short-lived television show loosely based on the game, Kindred: The Embracedwas produced by Aaron Spelling for the Fox Broadcasting Company. Vampire was inspired by RPGs such as Call of Cthulhu and RuneQuestas well as the writings of Joseph Campbell and vampire films such as The Lost Boys.
Some of By night studios vampire the masquerade pdf download free ' s central themes of the power of belief developed out of Rein-Hagen's religious upbringing. Inspired by a comic book given to him by White Wolf business partner Stewart Wieck, Rein-Hagen developed the idea that the cursed character of the Biblical Cain was the original vampire. In an 'Ask Me Anything' interview on Reddit Rein-Hagen referred to the idea of Cain as the progenitor of all vampires as a 'big turning point'.
After that I went all in. The game and the world became about religion and belief. My father was a Lutheran minister, and I think that played a huge role in not only Vampire but the whole WoD series. I was always fascinated by what made people believe so strongly when I didn't seem to believe at all. Talking about that theme, by night studios vampire the masquerade pdf download free, the power of belief, fueled the second half of Vampire game design. Vampire was notably new in many respects.
It was conceived as a dark, moody urban fantasy game with a unique gothic feel that harkened back to TSR's Ravenloft. Its content was also novel, as the game focused on plots, intrigue and story as opposed to more straightforward dungeon scenarios. While the RPG industry in general had been trending towards a more narrative approach, Vampire was one of the first games of its kind to center on these things. Horror games had traditionally been a tough sell in the RPG industry, but Vampire included elements that made it a dark superhero game rather than purely a horror game.
An extensive list of broad supernatural powers, called disciplines, which included superior strength, speed and toughness, as well as other powers such as mystic senses, mind control and blood magic, gave the player characters a more super-human rather than horror feel. The 13 clans added late in the development process provided a much needed character-class-like system based on vampiric archetypes which proved very popular with players.
For its mechanical elements Rein-Hagen turned to Tom Dowd, co-designer of Shadowrun Vampire ' s system of 'comparative' dice pools drew on the mechanics innovated by Shadowrun changing only the type of dice rolled; ten sided rather than six sided. Skill values that determined the number of dice rolled had been used in games like Championsbut rather than add the result of the dice in total, Vampire compared the result of the dice with a fixed value to determine the degree of success or failure.
Skill levels were relatively low, ranging usually from one to five, and were represented with dots rather than numbers, which was the standard of its contemporaries. Players could easily figure their dice pool and roll against the assigned difficulty rating. This system was a boon for narrative style of play that emphasized story over mechanics, as it was easy for new players to quickly grasp, [7] but often provided unexpected results, such as a higher skilled character being more likely to fumble.
The game uses the cursed, immortal vampiric by night studios vampire the masquerade pdf download free as a backdrop to explore themes of morality, depravity, the human condition or appreciation of the human condition in its absencesalvation, and personal horror. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind.
Vampire is based on the Storyteller System. In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. A vampire has a blood pool signifying the amount of human blood or vitae currently in their body; this blood can be spent to power abilities and perform supernatural tricks.
These tricks simulate many of those portrayed on film, such as turning into animals or mist, sleeping in the ground or having unnatural charisma and powers of hypnotic suggestion.
Close to the central theme of the game is Humanity. Vampires each have Humanity scores, measuring how closely in touch with human nature they are; as Humanity decreases, vampires become more susceptible to the Beastthe feral side of the vampiric soul that is driven entirely by rage, hunger, and hatred of God and humanity. Brutal, immoral actions risk lowering a vampire's Humanity score.
If the individual's Humanity drops to zero, by night studios vampire the masquerade pdf download free, the Beast takes over and the vampire is in a state of constant frenzy known as Wassail. The actions taken during gameplay are expressed using ten-sideddice. The number of dice used correspond to the player's current skill level, often based on two different skills that together represent the player's ability.
For example, to by night studios vampire the masquerade pdf download free a punch, the character's dexterity and brawl skill are combined.
The resulting number is the number of dice rolled to perform the task. It is up to the story teller to set how high a die roll must be to be considered a success usually 6 for standard actions, by night studios vampire the masquerade pdf download free. Vampires in the World of Darkness make use of several familiar tropes of vampires in myth and legend such as immortality and a powerful thirst for blood.
They are truly undead as their hearts do not beat, they do not require food or drink, they do not age, their skin is cold and pale, and the only sustenance they require is blood. Despite their undead status, vampires of this world are thinking, feeling beings capable of thought, emotion, and empathy though this capacity may diminish with age, or through a desensitization caused by immoral actions, referred to as 'loss of Humanity'.
Though they are typically not repulsed by garlic or holy symbols, there is a system of merits and flaws that can affect characters in this way, though they are not animated by some demonic spirit according to in-game lore. Sunlight is fearsome and deadly to vampires of this canon, and at most, they can tolerate a few seconds of exposure before perishing. A wooden stake through the heart is not deadly to these creatures but will immobilize them until it is removed.
The Beast is a savage, carnal predatory drive within all vampires. The Beast seeks only to satisfy its base urge to survive. Anger, mortal threats, hunger, or blood lust are some of the things that can cause the Beast to rise.
The Beast is capable of taking over the vampire's conscious mind, forcing them into a frenzied state where they take violent, often deeply regrettable, actions that they perhaps otherwise would not.
One of the major themes of Vampire is characters' battles to strike a balance between their violent, predatory nature and being morally responsible before their humanity is eroded by this powerful force within themselves.
Vampires may enter a deathlike sleep called torpor. Torpor may be caused by near-fatal injuries or may be entered voluntarily. In-game, the level of the vampire's humanity determines how long they sleep for.
Fire, sunlight, decapitation, supernatural powers, or succumbing to a clan weakness can cause the vampire to reach what is referred to as Final Death - to truly die.
Vampires in this state, if not well hidden, may have difficulty defending themselves and are vulnerable to destruction by vampire hunters or Diablerie by other vampires.
Characters in this world refer to the supernatural blood in their bodies that sustains them as vitae. Vampires gain vitae by drinking blood. In-game, this accumulation of vitae is called blood pool. Characters can replace lost Vitae by drinking more blood. By night studios vampire the masquerade pdf download free vampire's vitae can inspire false feelings of love and foster dependency if drunk by others. This addiction to vampiric blood is called the Blood Bond.
The vampire performing the bond is called a Regnant and the one being bound is called a Thrall. In most cases, a victim must drink three times from the same vampire on three separate nights to become bonded.
Once bonded, the victim feels something akin to a very twisted sort of love for the vampire and they become the most important person in their life.
They also become more susceptible to mind control by that vampire and are willing to do anything, even risk their own life, to aid their regnant. Mortals, animals, and even other vampires and other supernatural creatures may be bound. The Sabbat practice a different form of group blood bonding by incorporating ancient Tzimisce Blood Magic called the Vaulderie that inspires loyalty and sodality among the sect.
It will also instantly break conventional blood bonds if performed correctly by a trained vampire, typically a Pack Priest. They can also be negated by extended amounts of time depending on how far the Bond has gone steps one, two or threewillpower and the extended absence of the regnant in order to do so, by night studios vampire the masquerade pdf download free.
Vampires may create more of themselves by draining a human to the point of death and then feeding the victim some of their blood.
The creator vampire is known as a sirethe newly created vampire a childe and the creation process is referred to as the embrace.
Very little vitae is required to trigger the transformation but the victim must be freshly dead. It does not work on corpses that are more than a few minutes old. A vampire's relative power is limited by something called their Generation, which is set at the time of their embrace. Generation is the vampire's distance from the race's mythical founder, Cain, who is alleged to be the first vampire.
For example, a ninth generation is nine generations from Cain. Should this ninth generation vampire embrace someone their progeny would be tenth generation regardless of how many times they do this. Attitudes towards diablerie range from criminalization to an act of liberation. Regardless, diablerie is a serious act not to be taken lightly. Motivations and mores surrounding the embrace differ from clan and sect. In some sects, such as the Camarilla, the creation of new vampires is tightly controlled.
Some only embrace a certain ethnic group, such as the Romani with the Ravnos [8] : 64 or by night studios vampire the masquerade pdf download free certain mortal families as with the Giovanni. Some create other vampires for power, others for companionship and some are created as fodder for the endless, ancient conflicts, by night studios vampire the masquerade pdf download free, known as the Jyhad, that are central to gameplay.
Vampires in the World of Darkness believe that their race originates with the Biblical figure of Cain. Cain was said to have been cursed by God with a vampiric state for murdering his brother.
The vampires of this canon believe themselves to descend from this Biblical progenitor. It is said that Cain was able to pass on his cursed state to others, thereby, making them like himself only somewhat weaker. These first childer, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation. The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans.
According to in-game legend, all of these vampires lived in peace under Cain's rule in the legendary city known as Enoch, or the First City. When God caused the Great Flood, however, the city was destroyed and Cain disappeared, leaving his Childer to fend for themselves.
The third generation eventually rose up and slew their sires.
Vampire the Masquerade Bloodlines Modding Guide - Retextures and Unofficial Patch
, time: 19:22By night studios vampire the masquerade pdf download free
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4. V2 PDF version. Posted by Stephen Near on 5th Aug The lay-out for these new rules really makes the material shine. I like that is honours the V5 style but still allows room for players and storytellers to explore and develop the world on their own. A lot more than just expanded rules, I actually really liked the new settings details.5/5(10) Nov 05, · In addition you will receive a V5 Vampire: The Masquerade Pin Assortment and all of the Stretch Goals items once unlocked as well as access to purchase Add-Ons from the Backer's Bazaar! NOTE: You must be years-old or older to attend the Saturnalia Larp and both Reverie Studios and By Night Studios Codes of Conduct apply V2 Softcover and PDF version. By Night Studios. Now: $ Was: Get the best of both worlds- a PDF of V2 AND a softcover book. Real books are back on the menu! For the first time since , By Night Studios is proud to be able to offer a physical edition of the ultimate expansion to
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